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16-bit A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture. 8K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions.
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8-bit A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture. Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions. 4X A genre of strategic video games, short for "explore, expand, exploit, and exterminate". 4K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions. 3D graphics Graphic rendering technique featuring three-dimensional objects. Often includes games where some objects are still rendered as sprites. 2.5D graphicsĪlso isometric graphics.Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. 2D graphics Graphic rendering technique in a two-dimensional perspective, often using sprites. Can be extended to any player versus player grouping, such as '2v2' to mean two teams of two battling each other, or "1v4" to refer to a team of four players against one (as seen in ).
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1v1 An abbreviation of 1 versus 1, denoting two players battling against each other. The word "1337" was derived from the word "leet", a bastardization of the word "elite", referring to exceptional skill. 1337 SP34KĪlso Leetspeak.Internet slang popular in the late 90's to early 2000's where certain letters would be replaced with numbers, certain words, letters or symbols would be deliberately misspelled, or certain suffixes would be added to words. 100% To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. 1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. To complete an arcade (or arcade-style) game without using any additional credits besides the one used to start the playthrough. 0–9 1CC Abbreviation of one-credit completion or one-coin clear.
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